Riverthrow and the Western Heartlands
Tue Apr 30, 2019 10:22 pm
The history of the Western Heartlands is a history of endless battles and destroyed empires. The cities and towns themselves are strong, independent and varied but they are also strongly motivated by trade and they listen harder to the ringing of gold than the call of battle.
Additionally, something else prospers in the open land - freedom and opportunity. No nation lays claim on the Western Heartlands to land beyond that which their armies can control, and no warlord can make demands beyond the swing of his axe. Small holds and castles regularly spring up, only to be knocked down by invading forces, or abandoned after a generation or two. Lost dungeons and secret citadels lie scattered throughout the land, and this rugged frontier presents more than enough opportunities for adventurers.
The small town of Riverthrow itself is no exception, as its founders had to clear out a bloody swath of goblins, orcs and worse some sixty-score years ago. Behind the axe of the mighty dwarf Namli Gharad and the relentless automatons of the wizard Renton Lightstaff, Riverthrow’s founders carved out a small niche for themselves amongst the rugged backdrop of the Western Heartlands. The town’s proximity to both the River Chionthar and the River Reaching made it an ideal location for trade and commerce – they very likes of what eventually attracted ex-bucaneer Jarnor Leer to establish a small tavern near the banks of the Chionthar.
Years later, when the bard Cain Lethellon approached Jarnor with the concept of the Heroes’ Stone, it was fait accompli. In the current year, 1374, trade and business in Riverthrow has been more vibrant than ever, burgeoned by the presence of the Heroes’ Stone Tavern – adventurers of all stripes have sought out the Stone in the hopes of making a name for themselves, amassing personal wealth or simply looking to affect a change, for better or worse. With this influx, Riverthrow has been able to profit off of the coin spent on goods, supplies, lodging and medicinal goods – its’ success has also lured some of Riverthrow’s famed “Squirrels” back to stay or at least to visit for a short while. Despite all of the recent advancements in Riverthrow, danger is still a daily reality, living in the Heartlands.
Goblins, aided by Hobgoblin shamans, are once again re-claiming their territories with murderous force. Orcs are showing up in droves by Namli Gharad’s abandoned dwarven home, Dhag’ Gharad. Flights of Red Dragons have been spotted in the far distance. Most worrisome, the Cult of the Dragon has once again reared its ugly head and their subtle influence can be seen throughout the Heartlands – shadowy whispers speak of their success in bringing their long-sought plans for a fortress in the Well of Dragons to fruition.
The success of the Stone is no mere chance event – the opportunity to take a stand, to make a name for one’s self or deity or to carve a place in Faerunian lore runs prevalent in the blood of all those who would call themselves “Westies”. Unfortunately, the Rivers Chionthar and Reaching have also been washed too many times with the same blood of those thinking themselves ready for such challenges – if you chance the Stone, you chance the untamed wilderness of the Heartlands and all of those who sought to tame it before you.
Additionally, something else prospers in the open land - freedom and opportunity. No nation lays claim on the Western Heartlands to land beyond that which their armies can control, and no warlord can make demands beyond the swing of his axe. Small holds and castles regularly spring up, only to be knocked down by invading forces, or abandoned after a generation or two. Lost dungeons and secret citadels lie scattered throughout the land, and this rugged frontier presents more than enough opportunities for adventurers.
The small town of Riverthrow itself is no exception, as its founders had to clear out a bloody swath of goblins, orcs and worse some sixty-score years ago. Behind the axe of the mighty dwarf Namli Gharad and the relentless automatons of the wizard Renton Lightstaff, Riverthrow’s founders carved out a small niche for themselves amongst the rugged backdrop of the Western Heartlands. The town’s proximity to both the River Chionthar and the River Reaching made it an ideal location for trade and commerce – they very likes of what eventually attracted ex-bucaneer Jarnor Leer to establish a small tavern near the banks of the Chionthar.
Years later, when the bard Cain Lethellon approached Jarnor with the concept of the Heroes’ Stone, it was fait accompli. In the current year, 1374, trade and business in Riverthrow has been more vibrant than ever, burgeoned by the presence of the Heroes’ Stone Tavern – adventurers of all stripes have sought out the Stone in the hopes of making a name for themselves, amassing personal wealth or simply looking to affect a change, for better or worse. With this influx, Riverthrow has been able to profit off of the coin spent on goods, supplies, lodging and medicinal goods – its’ success has also lured some of Riverthrow’s famed “Squirrels” back to stay or at least to visit for a short while. Despite all of the recent advancements in Riverthrow, danger is still a daily reality, living in the Heartlands.
Goblins, aided by Hobgoblin shamans, are once again re-claiming their territories with murderous force. Orcs are showing up in droves by Namli Gharad’s abandoned dwarven home, Dhag’ Gharad. Flights of Red Dragons have been spotted in the far distance. Most worrisome, the Cult of the Dragon has once again reared its ugly head and their subtle influence can be seen throughout the Heartlands – shadowy whispers speak of their success in bringing their long-sought plans for a fortress in the Well of Dragons to fruition.
The success of the Stone is no mere chance event – the opportunity to take a stand, to make a name for one’s self or deity or to carve a place in Faerunian lore runs prevalent in the blood of all those who would call themselves “Westies”. Unfortunately, the Rivers Chionthar and Reaching have also been washed too many times with the same blood of those thinking themselves ready for such challenges – if you chance the Stone, you chance the untamed wilderness of the Heartlands and all of those who sought to tame it before you.
Permissions in this forum:
You cannot reply to topics in this forum
|
|